If you're scratching your head, we have a few different suggestions for builds, with the classes shown based on several of the class combinations we advised elsewhere. Once you've decided on your job combination make-up, decided what characters will get what roles and even applied Espers to characters and done all manner of other license board juggling, only then can you get stuck in to one of the last but most important aspects of preparing for FF12's combat: party composition.īefore you think about setting gambits, you need to decide exactly what your party make-up will be like - who's in it, in what roles, and what classes and jobs work best together to create a good party. It all gets complicated, and that's why we've been putting out a few guide pages to help lessen your headaches. Some characters and jobs go better together than others, and once you've made that hard decision you're than faced with the difficult decision of giving each of the six party members in FF12 a secondary job that both works with and enhances the ability set of their first. So this brings up Ashe’s speed by 30%, which is a much-needed boost.Īnd the Machinist board also has the potion lores, making items better and further cementing Ashe’s place as a top dog healer.Īnd this can prove useful early-game for the displaced princess, since all guns in FFXII only rely on their attack power (and not any other stat) to determine their damage.Ī Red Battlemage Machinist Ashe is a terrific healer and support to the party, and can even do respectable damage.First of all not all characters are created equal - and neither are all jobs. ![]() Machinist has the three swiftness panels on its license board, too. These two jobs put together a big list of not only healing and support spells, but also damaging magics for when things get dicey. Machinist bolsters this a bit more with the important Hastega spell. It has a smattering of spells, and included in them are the important white spells, including Curaga and Regen. There are a few jobs that can fill that role, but the best for our Lady B’nargin would have to be the Red Battlemage. The White Mage job is the most popular healer. Slowing down a group of enemies and then blasting them to pieces with a barrage of -aga spells is immensely satisfying – and something that Ashe does much better than her contemporaries. The addition of Black Mage further powers up Ashe’s magic, as well as gives her a whole slew of harmful spells. Time Battlemage gives Ashe heavy armor and crossbows, making her like a sturdy turret on the outskirts of battle.Ī turret that can fire crossbow bolts, debilitating time magic, and of course, black magic too. ![]() Stuff like Stop, Break, and Decoy will have much better chances to land and stick around for longer. Her aptitude towards magic gives her great accuracy with time magic, both the buffs and debuffs. The mix of Time Battlemage and Black Mage takes Ashe away from the healer avenue, and puts her squarely onto support boulevard. If at some point Ashe finds herself needing a break from being the healer, then turning to the other mage side is the perfect option. What you have is an Ashe that can restore the party’s hit points, while removing HP from enemies.Īlso worth mentioning that as a whole, Foebreaker lowers enemy defenses and attacks. So giving her the power of Foebreaker balances everything out. White Mage, by nature, is a very squishy class (as is Ashe). The curative power of these spells help keep people alive. Wearing heavy armor is super helpful too, as is being able to wield weapons a little more damaging than the standard White Mage rods.įoebreaker also has the Shades of Black technic, which casts a random black magic spell and fits perfectly with Ashe’s magical powers – as well as giving her a good choice for when a magical attack is needed.Īs or the White Mage job, this gives Ashe… white magic. ![]() However, she can supplement this role with a variety of other jobs that help her contribute to the damage pool – as well as keeping her alive.Īfter all, if the healer stays alive, so does the party.įoebreaker fortifies her low defenses and hit points. The backbone of Ashe’s position in the party is her power as either support, a healer, or both.
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